I’ll give you a weird secret. After you put the glowing object on a dark background, surround the white parts with a halo of highly saturated color. Observe:
It doesn’t have to be that blatant- smaller outlines of color, blended properly with the background, can make an equally effective glow-y look :)
Heads up, I’m still figuring out how to draw hands too (half the time they don’t even look like real hands lol). But here is my very basic guide for how to hand:
There’s a bunch of different ways to draw a hand “in action” (aka, holding stuff or making gestures or whatever), which is something I might cover in a future tutorial
if I ever get around to doing that.
Lagging brushes are an occasional problem in any
illustration software. Here’s a troubleshooting guide for Manga Studio if your tools are acting like molasses. (Some settings may be different
on Windows or if you’re running the Clip Studio Paint branding of the software. For what it’s worth, I’m running Manga Studio 5.0.3 on Mac OS 10.7.5. Yup, I’m behind the times.)
There are a few options to
beat the lag:
1. Quit
Stuff Bye bye, YouTube. See ya, Skype. Later, Tumblr.
Save your computer’s processor by quitting RAM-hogging
apps and tasks while painting. Streaming audio/video will drastically reduce
performance, but even leaving browsers open can slow things down, so best to just close it up. Guess that rules out Spotify, but then there’s always ye olde Zune. Gotta love cringing through those high school
playlists while working.
2. Change
Preferences Easier than changing your mind, and quicker too.
Check under the hood of Manga Studio’s Preferences
for a few speed boosts. Do the following in these sub menus:
Preferences/Tablet/Tablet
Settings: Change from 1 to 6 (I believe this option is Mac
only).
Preferences/Performance/Undo:
Lower the Undo count. Try taking it down 10-15 notches from
default. You could also turn up that long-titled setting (“Delay before
recognizing new object…”) by 100 ms, but I haven’t figured out what that does exactly…
Preferences/Cursor/Display
Position of Reversed Cursor: Make sure to check “No
Delay”.
After changing preferences, it’s a good idea to
close and reopen Manga Studio.
3. Modify
Brush Tool Settings Your brushes may take it personally, but remember you’re in charge here.
The Tool Settings window is a wealth of options for
customizing brushes. Some are more processor-intensive than others. Here are a
few of the best ones to modify: (Note: the look and behavior of brushes
may be affected. You may want to duplicate and/or export a brush before
changing its settings.)
Tool
Settings/Anti-Aliasing: Turn down to “Little” or “None”
Tool
Settings/Brush Tip: Reduce the number of materials on your
brush.
Tool
Settings/Stroke/Space: Increase spacing, but not too much. Brushes are essentially a
string of material stamps. A low space setting means a smoother brush, but more
work for your computer. Picture it frantically scrubbing a rubber stamp across
your canvas. On that note, also make sure Continuous
Spraying is not on.
Tool
Settings/Watercolor Border: If your brush uses this
setting, turn on the “Process After Drag” option. This renders the effect after
each brush stroke and saves computing power.
Tool
Settings/Correction: Turn off (or decrease) Stabilization, Post
Correction, and Brush Stroke.
Tool
Settings/Starting and Ending: Turn off all this stuff. Pfffft, who needs it, right?
Here’s a speed test after fiddling with some settings:
Woooooooo! We’re
getting faster! Still a bit laggy, which leads to one last tip:
4. Rework The Canvas Might as well rework my life goals too.
Okay, disclosure: The two gifs in this post were recorded on a 4500x3000 canvas
at 300dpi with a size 500 brush to emphasize lag. This third one is recorded on a 1080x720 canvas at
72dpi with a size 100 brush:
Yes! We’re cruising now!
Canvas sizing and resolution has a big affect on brush performance. It’s a bit of a conundrum. Getting the best image quality means working at a minimum resolution of 300dpi, which can be taxing for brushes on large canvases. So what to do? Just like traditional paintings start with thumbnail sketches, digital work can start on a low-resolution canvas. Here’s the method:
Set
up your canvas normally at the full target resolution. But before drawing anything on the canvas, use the handy tool under Edit/Change Image Resolution. Reduce Resolution to 72dpi. Use
this smaller canvas for rough sketching, background filling, blocking in large areas
of color, etc. Then increase resolution to 144dpi for building up the body of the
painting, still keeping it loose. (I’d recommend switching Interpolate to Hard Outline when
increasing resolution.) Finally, blow it up to full resolution and get into the
nitty gritty of rendering. This is where you’ll do the crisp line work, highlights, details, etc.
The idea here is to work big to small. This will keep away brush lag by using large brushes on small canvases. As the canvas resolution increases, decrease brush size and work smaller, tightening things up in the process. NOTE: Increasing canvas resolution causes pixilation. Don’t worry about it. This
can be cleaned up in the final stages of painting.
Hope this guide is helpful! If lagging persists, remember to check drivers and tablet settings as well. If all else fails, Google’s a good friend ;)